02 February 2011

SlimDXControl 1.0.0 released!

I've just released the first version of SlimDXControl on CodePlex:
SlimDXControl is a WPF control that wraps the complexity of managing a D3DImage for you. You just have to implement the actual DirectX rendering pieces you care about -- no messing about with device management or IsFrontBufferAvailableChanged or window resizing events.

D3DImage is a Microsoft-supplied WPF control that allows to embed DirectX/D3D9 graphics into a WPF application. Unfortunately, but necessarily, to use D3DImage you need to write quite a bit of code on the application side that is completely foreign to many WPF developers. Yes, you can find several good articles on the web on how to use D3DImage – from which I have learned much, thank you! -- but they are largely blogs or sample code snippets. The project is designed to be a standalone control, supported and maintained, that you can directly use in your code today.
It's seems fully functional and stable to me, but we'll call it a beta release until we get some feedback.

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