Showing posts with label slimdxcontrol. Show all posts
Showing posts with label slimdxcontrol. Show all posts

02 February 2011

SlimDXControl 1.0.0 released!

I've just released the first version of SlimDXControl on CodePlex:
SlimDXControl is a WPF control that wraps the complexity of managing a D3DImage for you. You just have to implement the actual DirectX rendering pieces you care about -- no messing about with device management or IsFrontBufferAvailableChanged or window resizing events.

D3DImage is a Microsoft-supplied WPF control that allows to embed DirectX/D3D9 graphics into a WPF application. Unfortunately, but necessarily, to use D3DImage you need to write quite a bit of code on the application side that is completely foreign to many WPF developers. Yes, you can find several good articles on the web on how to use D3DImage – from which I have learned much, thank you! -- but they are largely blogs or sample code snippets. The project is designed to be a standalone control, supported and maintained, that you can directly use in your code today.
It's seems fully functional and stable to me, but we'll call it a beta release until we get some feedback.